Quest Visions

To get the vision, you undertake the quest. That’s implied in the name, isn’t it? The “quest” in your case is spending a weekend out in the wilderness, well out of sight of any man-made structure bigger than a bench or a fire pit, completely devoid of human company. You can sleep over the weekend, but you can’t eat anything solid, nor drink anything that you can’t see through. (So… milk no, vodka yes. Bullion broth and lemon Jell-O mix dissolved in hot water can both be surprisingly sustaining, if you don’t mind peeing a lot.)

At some point in the last five or ten hours of this ordeal, you have some kind of insight. Is it a dream? A visit from a talking spirit animal? Do you hallucinate finding golden tables incised with advice? Whatever it is, it tells you how to achieve your goals, just like a high-priced life-coach, only this one you pay by acting like a Boy Scout.

This is Specific Inform, but it’s got the restrictions because it provides insight specifically into your Objective. If you use this ability and roll a success, your GM provides you with a step to add to your Course—something that you and your cabal can do to bring your plans to fruition. That’s a big reward, so naturally the price is higher.

I get Quest Visions, of course I can find obtain supernatural insight to help me achieve my goals.
Supernatural: Specific Information (get insight into an objective as a new milestone).
Substitutes for: None.
Feature: Casts Rituals.
Feature: Use Gutter Magick.


Source:
  • UA3, Expose

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