Relate to a Player Character

Pick another player character to fill one of your relationship slots (guru, mentor, protégé, favourite or responsibility). The starting value will be determined by the value of the upbeat ability of the shock meter that is associated with the relationship type.

Add Your First Identity

Pick one identity at this stage. It should be really useful for indulging your character’s particular obsession, and for pursuing the cabal’s objective.
Describe some Of course I can examples and pick an ability it substitutes for.

Describe Your Obsession

Describe what your character just can’t help but be obsessed about. This is the lens through which they see the world and the impulse that drives their actions. If their rage, fear and noble passions spin their moral compass, their obsession points to their magnetic north.

Set a Cabal Objective

The first thing players and the GM do is to agree the type of challenge they want to face, and the specific objective they want to pursue initially. They’ll set out a path with the key milestones they expect to hit as they go after it.

This is the single most important part of the character phase.

Set the Stage

The stage is the framework of the campaign: “a loose collection of seeds for the GM to play with and the players to use as a wish list.”

Start collecting seeds to bring to the first session, at which the group will begin selecting and arranging them into the broken world they want to fix.